![]() The goal is for your model to be as lightweight as possible while maintaining its realism. But, it doesn't mean they couldn't be optimized more in order to decrease load time and improve user experience while interacting with the model on the web. 2D patterns should be arranged as neatly as possible in the center. ![]() The recommended particle distance value is 5 to 20. Hey Guys this is my first video :)how do you start with clo here you will find all Information for your first 3d design T-Shirt in CLO 3d. The 2D pattern should have reasonable particle distance. With that said, a lot of CLO files can fit this criteria. The majority of the components should consist of 2D patterns produced by pattern making in CLO or Marvelous Designer software. This article breaks down performance considerations for Sketchfab in detail. Ideally, you want your model to be under 500k polygons, and to not have too many separate textures and materials. There are also file size and performance considerations for complex garments. The above tips won't solve all issues since garment details can vary greatly, but these recommendations should give you a good start. Keep your 2D pattern pieces tidy and close together. When exporting to glTF / GLB, these settings seem to work best:Ĭharacteristics like puckering and transparency may increase when you upload so you may have to adjust these in 3D Settings after uploading. In most cases it is better to change all your topstitching from OBJ to Texture in the Object Browser in CLO. However, in some cases you can tweak the material to get closer to the look you want within our 3D editor: ![]() They will not look exactly as they do in CLO like after upload. Here is a list of materials that need further attention and possible workarounds. Unfortunately, I cant 'glue' the metal part to both. The second thing I tried is to give up on the swivel and stitch the shoulder strap directly to the buckle attached to the bag. Here is a list of materials that work well when uploading to Sketchfab: If collision is working then the bag stays in space, as if pulled by the 'frozen' buckles, and if it isnt- the two metal parts act like they dont have collision. This page also has information and workflows that will translate well to Sketchfab as well. Not all features in CLO are compatible with Sketchfab, but here are some tips from our team about the best way to prepare and export CLO models for uploading to Sketchfab.īelow are the CLO export presets and options that have worked well for us in the in the past. CLO is a 3D fashion design software program creating virtual garment visualizations.
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